UI

Salvaged is played entirely through an in-game computer, with a fictional OS and GUI.


Salvaged had a long development cycle, starting early on in the new wave of VR games, being shown many times at conferences to people who often had had few experiences with VR. With this in mind, I designed the UI to be as intuitive as possible, while keeping it in keeping with the fiction of the Salvaged universe.

I wanted navigating through screens to be effortless, seamlessly transitioning from main game menus, to "logging in" as the protagonist, to commanding troops on the battlefield.

In many sci-fi games, colour palettes using blues and greens have been used for the UI. Wanting to make the UI really distinctive, I chose a primarily orange scheme with blue highlights.

Achievement icons.

use 500 traps
use 500 traps
use 500 grenades
use 500 grenades
upgrade weapon to mark 5
upgrade weapon to mark 5
upgrade weapon to mark 2
upgrade weapon to mark 2
upgrade ship pulse cannon
upgrade ship pulse cannon
upgrade ship crew quarters
upgrade ship crew quarters
upgrade ship cargo
upgrade ship cargo
upgrade ship all upgrades
upgrade ship all upgrades
unlock stat effect on weapon
unlock stat effect on weapon
super soldier
super soldier
spill 100,000,000 blood
spill 100,000,000 blood
rank from novice to adept
rank from novice to adept
obtain legendary agent
obtain legendary agent
rank from adept to veteran
rank from adept to veteran
lose 20 soldiers
lose 20 soldiers
Kill 5000 hostiles
Kill 5000 hostiles
fully upgrade sheild stat
fully upgrade sheild stat
fully upgrade plasma stat
fully upgrade plasma stat
fully upgrade pistols stat
fully upgrade pistols stat
fully upgrade melee stat
fully upgrade melee stat
fully upgrade health stat
fully upgrade health stat
fully upgrade flame stat
fully upgrade flame stat
fully upgrade electricity stat
fully upgrade electricity stat
fully upgrade deathstate stat
fully upgrade deathstate stat
fully upgrade all stat
fully upgrade all stat
fully upgrade accuracy stat
fully upgrade accuracy stat
Completed all 20 story contracts
Completed all 20 story contracts
abstract a soldier
abstract a soldier
abstract 20 soldier
abstract 20 soldier
500 kills with stormgun
500 kills with stormgun
500 kills with laser canon
500 kills with laser canon
500 kills with flamethrower
500 kills with flamethrower
500 kills with chainsaw knife
500 kills with chainsaw knife
3 augments on armour
3 augments on armour
100 ammo clips used
100 ammo clips used
100 medkits used
100 medkits used