TEXTURES

ALIENS

The aliens are one of the major enemies in Salvaged. The ultimate design goal for them was to portray a biologically varied, yet clearly visually linked race, all of which work together to protect their queen. Each has different characteristics and behaviours, such as small and swarming critters, to slow but towering behemoths.

Cutter front
Cutter front
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Crawler side
Crawler side
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Jacklepede pose 2
Jacklepede pose 2
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Jacklepede pose 1
Jacklepede pose 1
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Queen bottom
Queen bottom
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Queen Front
Queen Front
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Queen pose 3
Queen pose 3
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Jacklepede front
Jacklepede front
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queen pose 2
queen pose 2
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INFECTED

The infected were always supposed to be the "zombie" mobs in Salvaged. The mindless, mid difficulty, enemies. I personally concepted the design for the infected, wanting a less squishy classic zombie look and something harder and sharper with interesting silhouettes. The idea of blood crystals that have formed and spread through bodies like a virus was appealing and for the boss character to be an amalgamation of bodies that have been assimilated.  

infected_male_02_light_side
infected_male_02_light_side
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infected Hulk_front
infected Hulk_front
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infected male_01 dark pose1
infected male_01 dark pose1
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Infected_hulk 3
Infected_hulk 3
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infected hulk 2
infected hulk 2
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infected female_02 dark pose2
infected female_02 dark pose2
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infected female_01 light pose1
infected female_01 light pose1
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infected_female_01_dark_front
infected_female_01_dark_front
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infected male_02 dark front
infected male_02 dark front
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R.I.S.C SOLDIERS

R.I.S.C Soldiers make up your chosen party in Salvaged, but they are also encountered when rival R.I.S.C crews are found on abandoned ships. I wanted to give them a more aggressive look compared to friendly R.I.S.C Soldiers.

light female front
light female front
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light female back
light female back
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heavy female side
heavy female side
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heavy female front
heavy female front
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heavy female back
heavy female back
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medium male back
medium male back
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medium male side
medium male side
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light female side
light female side
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medium male front
medium male front
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PROPS

Props all had to have the same look to them, I focused on the blue and orange markings matching the UI.

Airlock door
Airlock door
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Greenhouse_vine2
Greenhouse_vine2
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floor light 04 pose
floor light 04 pose
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Medbay_strut 1
Medbay_strut 1
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Teleport pad
Teleport pad
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teleport room floor
teleport room floor
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teleport room ceiling
teleport room ceiling
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Prop_Door_greenhouseSML
Prop_Door_greenhouseSML
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Floor light 01
Floor light 01
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WEAPONS

Weapons come in many forms and can be augmented depending on how players wish to spec out their squad. Each weapon belongs to a category of weapons (flamethrowers, shotguns, pistols, etc) and each is textured to reflect the category it is part of.

stormgun back
stormgun back
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stormgun side
stormgun side
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stormgun front
stormgun front
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Stinger side
Stinger side
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Stinger front
Stinger front
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Stinger back
Stinger back
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Sniperrifle_side
Sniperrifle_side
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Shotgun side
Shotgun side
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shotgun front
shotgun front
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Shotgun back
Shotgun back
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Shock pistol side
Shock pistol side
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shock pistol side 1
shock pistol side 1
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shock pistol front
shock pistol front
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Screen Shot 2015-06-26 at 16.11.49
Screen Shot 2015-06-26 at 16.11.49
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Screen Shot 2015-06-26 at 16.11.27
Screen Shot 2015-06-26 at 16.11.27
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Screen Shot 2015-06-26 at 16.08.05
Screen Shot 2015-06-26 at 16.08.05
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Screen Shot 2015-06-26 at 16.07.37
Screen Shot 2015-06-26 at 16.07.37
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Screen Shot 2015-06-26 at 16.06.37
Screen Shot 2015-06-26 at 16.06.37
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Screen Shot 2015-06-26 at 16.06.17
Screen Shot 2015-06-26 at 16.06.17
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Screen Shot 2015-06-26 at 16.04.59
Screen Shot 2015-06-26 at 16.04.59
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Screen Shot 2015-06-26 at 16.04.48
Screen Shot 2015-06-26 at 16.04.48
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Screen Shot 2015-06-26 at 16.04.41
Screen Shot 2015-06-26 at 16.04.41
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Screen Shot 2015-06-26 at 16.03.59
Screen Shot 2015-06-26 at 16.03.59
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Screen Shot 2015-06-26 at 16.04.14
Screen Shot 2015-06-26 at 16.04.14
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